This is exactly the sort of weapon that would have raised eyebrows in the past. Unless they're triggering it remotely, all indications point to this "Sectopod" being an entirely autonomous weapon, operating according to the parameters of its system programming. Fortunately, our precautions weren't necessary there's nothing organic inside, no "operator" providing physical directions. When we first brought this thing in, some of the troops were still adamant that once we opened it up, we'd find a Sectoid or worse at the helm. Not unlike the mechanized ADVENT units, which were derived from the Sectopod itself, this machine appears to be entirely autonomous. On closer inspection, we can see that it is not the case. Once we pull it apart, I'm hoping we'll find a means of improving on our GREMLIN designs.įrom what I've been told, our troops took to calling this large robotic unit a Sectopod under the initial assumption that it was being controlled by a Sectoid pilot. Heavy armor, advanced weapons system and yet still reasonably maneuverable in the field. You can also use a mind probe to check if you're doing any damage at all.This thing looks like something Earth's military planners would have dreamed about controlling 20 years ago. Weapons such as laser pistols, proximity grenades, and heavy cannons can beat them. On beginner difficulty, they are much easier to kill. They may miss you and hit each other.Ĩ.) mind control it and have it shoot itself (might not work in OXC but works in vanilla)ġ0.) put a few soldiers/tanks near it and try to convince aliens to use blaster, stun, or grenades on the group + sectopod (if you don't have the tech to use them) And I have to win this mission or it's game off.īlaster bomb and heavy laser or tank laser are the best ways to kill sectopods in vanilla, but there are at least ten other ways to take them down-only some of these require patience:Ģ.) heavy plasma auto shot or plasma hovertank to the backĤ.) incendiary damage - especially with autocannonĦ.) hit it repeatedly with large rockets, tank rockets, or high explosivesħ.) if you have more than one sectopod: get between them. This time around I don't have any blaster bombs, I don't have a single laser canon, (gauss had been doing pretty well for me so far). And in an interesting turn of fate I find this thread, which I started 4 years ago when I must have gotten the exact same mission. So what do I do? I go out and google how to kill a sectopod. Wow, things aren't looking good for the home team. He moves around and I can see 2 more EL's and and Ethereal Soldier. He turns to the right, and sure enough there is another sectopod there. Then, after firing, I decide to move the EL to cover. That takes about 10% of the sectopod's HPs. Then to make things more fun, I reloaded the game and tried again with my Psi guy who mind controls the Ethereal Leader who has some fancy fusion AOE gun. I figured every weapon I had at the sectopod and didn't scratch it. I had 16 troops loaded with a variety of gauss rifle types, plus some rocket launchers. So I go back and reload the autosave game and do the terror mission.īoy was I thrilled when the doors opened and right in front of me is a Sectopod and an Ethereal Leader. Imagine my surprise when the game pops up and says I lost because the council lost faith in me. The same thing happened a little later for some other small county city and I skipped it as well. The council loved me, and money was pouring in, so I figured who cares if I lose Nigeria. Last night I was playing along and doing pretty good on my latest game, (first game in 4 years), and it was getting kind of late so when a terror mission popped up for some city in Nigeria I think, so I decided to skip it.
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